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Berserker

Role: Infantry

Health: 300

Stamina: 150

Speed: Medium

Contents

AttachmentsEdit

  • Primary Weapons

Tier 1: Silencer, SB3, Chernobullets

Tier 2: Flechette Gun, SGL-7, FGL-3

Tier 3: Mini-RPG, RPC-10

  • Secondary Weapons

Tier 1: Poison Tip, Extension, Electrified

Tier 2: Hallowed, CFC Mod, Electromagnet

Tier 3: Shotgun Mod, Unbreakable

Primary Weapons (Shotguns)Edit

  • SPAS-12

Firing Type: Pump-Action (3/4 second between each shot)

Damage: 19 x 6

Accuracy: Medium

Capacity: 9 x 4

Reload: Slow

  • Lupara

Firing Type: Semi-Automatic

Damage: 23 x 6

Accuracy: Very Low

Capacity: 2 x 15

Reload: Medium

  • Striker

Firing Type: Semi-Automatic (1/4 second between each shot)

Damage: 14 x 6

Accuracy: Low

Capacity: 12 x 4

Reload: Slow

  • Uplander

Firing Type: Single-Shot

Damage: 19 x 12

Accuracy: Low

Capacity: 1 x 15

Reload: Slow

  • M4

Firing Type: Pump-Action (3/4 second between each shot)

Damage: 14 x 6

Accuracy: High

Capacity: 9 x 4

Reload: Medium

  • Jackhammer

Firing Type: Automatic

Damage: 11 x 6

Rate of Fire: 240 RPM

Accuracy: Medium

Capacity: 10 x 4

Reload: Slow

  • K-2 Storm

Firing Type: Semi-Automatic

Damage: 14 x 6

Accuracy: Very High

Capacity: 4 x 6

Reload: Medium

Secondary Weapons (Medium + Heavy Melee Weapons)Edit

  • Machete

Damage: 65

Swing Speed: Medium

Range: Medium

Critical Rate: 15%

Critical Multiplier: 4

  • Flyssa

Damage: 84

Swing Speed: Slow

Range: Long

Critical Rate: 10%

Critical Multiplier: 3

  • Sledgehammer

Damage: 56

Swing Speed: Medium

Range: Medium

Critical Rate: 25%

Critical Multiplier: 5

  • Halberd

Damage: 79

Swing Speed: Slow

Range: Very Long

Critical Rate: 10%

Critical Multiplier: 3

  • Battle Axe

Damage: 82

Swing Speed: Slow

Range: Long

Critical Rate: 40%

Critical Multiplier: 2

  • Baseball Bat

Damage: 47

Swing Speed: Fast

Range: Medium

Critical Rate: 50%

Critical Multiplier: 3

  • Chainsaw

Damage: 3

Swing Speed: Constant

Range: Medium

Critical Rate: 5%

Critical Multiplier: 5

Rev Time: Slow

Notes: To use, you must first rev the chainsaw. Once revved, the chainsaw has unlimited use for the next 15 seconds, but then needs to be re-revved.

DevicesEdit

  • Riot Shield

Health: 150

Notes: Can be used to block any attack (except for the Chemist's gas-based weapons), but will break after taking enough damage. While in use, you are able to use your melee weapon along with it, but you cannot sprint, and swing speed is reduced by one rank. While not in use, the shield is visible on your back and will block incoming attacks from behind like usual, but you cannot "aim" the shield like you can while it's in front of you. Can be put away by pressing the device key again, but will retain any damage it has taken.

  • Flak Jacket

Notes: Increases maximum HP to 350.

  • Adrenaline Shot

Capacity: 2

Notes: Instantly recovers 100 SP.

  • Frag Grenade

Damage: 50-150

Capacity: 1

Notes: The closer you are to the explosion, the more damage you take. Whether or not you choose to cook it (by holding the device key), it will explode 5 seconds after the device key is pressed.

  • First Aid Kit

Capacity: 1

Notes: Instantly recovers 100 HP.

  • Additional Magazines

Notes: Gives an extra 2 magazines for the primary weapon.

  • Stun Grenade

Capacity: 1

Notes: -90% movement speed and blurred vision for 3 seconds, as well as -75% stamina points instantly being drained upon getting hit by the blast.

PerksEdit

  • Oil in the Fire

Effects: Getting hit with bullets or melee attacks recovers SP equal to 25% of the damage taken per hit.

  • Vengeful

Effects: When HP is below 150, movement speed is increased to fast.

  • Precise Chaos

Effects: Increases accuracy of all shotguns by a rank and increases critical rate by 15% for all melee weapons.

  • Supernova

Effects: When your health reaches 1 HP, you become invincible for the next 3 seconds. However, once those 3 seconds are up, you will die. You are also unable to move during the effect and it does not activate in the first place if the final source of damage that would activate Supernova was a headshot.

  • Hibernation

Effects: While standing still, SP recovers twice as fast, and 5 HP is recovered per second.

Power WeaponsEdit

  • The Rotor

Damage: 57

Swing Speed: Constant

Range: Long

Critical Rate: 100%

Critical Multiplier: 100

Capacity: 10 (1 unit consumed every second)

Notes: 4 machete blades made into a weed-wacker style weapon. You touch the business end while it's on, you die.

  • SGSG

Firing Type: Single-Shot

Damage: 24 x 36

Accuracy: Low

Capacity: 1

Notes: Stands for Shotgun Shotgun, a nickname based on the special shells that the SGSG fires that split off into more and more pellets, thus acting like a shotgun that shoots shotguns.

  • XAH-73 Lurker

Cloak Time: 10 seconds

Recharge Rate: 0% per second

Notes: Fully invisible while sprinting, the Lurk- wait, a Berserker with a cloak?

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