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Berserker
Role: Infantry
Health: 300
Stamina: 150
Speed: Medium
Contents |
Attachments
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- Primary Weapons
Tier 1: Silencer, SB3, Chernobullets
Tier 2: Flechette Gun, SGL-7, FGL-3
Tier 3: Mini-RPG, RPC-10
- Secondary Weapons
Tier 1: Poison Tip, Extension, Electrified
Tier 2: Hallowed, CFC Mod, Electromagnet
Tier 3: Shotgun Mod, Unbreakable
Primary Weapons (Shotguns)
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- SPAS-12
Firing Type: Pump-Action (3/4 second between each shot)
Damage: 19 x 6
Accuracy: Medium
Capacity: 9 x 4
Reload: Slow
- Lupara
Firing Type: Semi-Automatic
Damage: 23 x 6
Accuracy: Very Low
Capacity: 2 x 15
Reload: Medium
- Striker
Firing Type: Semi-Automatic (1/4 second between each shot)
Damage: 14 x 6
Accuracy: Low
Capacity: 12 x 4
Reload: Slow
- Uplander
Firing Type: Single-Shot
Damage: 19 x 12
Accuracy: Low
Capacity: 1 x 15
Reload: Slow
- M4
Firing Type: Pump-Action (3/4 second between each shot)
Damage: 14 x 6
Accuracy: High
Capacity: 9 x 4
Reload: Medium
- Jackhammer
Firing Type: Automatic
Damage: 11 x 6
Rate of Fire: 240 RPM
Accuracy: Medium
Capacity: 10 x 4
Reload: Slow
- K-2 Storm
Firing Type: Semi-Automatic
Damage: 14 x 6
Accuracy: Very High
Capacity: 4 x 6
Reload: Medium
Secondary Weapons (Medium + Heavy Melee Weapons)
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- Machete
Damage: 65
Swing Speed: Medium
Range: Medium
Critical Rate: 15%
Critical Multiplier: 4
- Flyssa
Damage: 84
Swing Speed: Slow
Range: Long
Critical Rate: 10%
Critical Multiplier: 3
- Sledgehammer
Damage: 56
Swing Speed: Medium
Range: Medium
Critical Rate: 25%
Critical Multiplier: 5
- Halberd
Damage: 79
Swing Speed: Slow
Range: Very Long
Critical Rate: 10%
Critical Multiplier: 3
- Battle Axe
Damage: 82
Swing Speed: Slow
Range: Long
Critical Rate: 40%
Critical Multiplier: 2
- Baseball Bat
Damage: 47
Swing Speed: Fast
Range: Medium
Critical Rate: 50%
Critical Multiplier: 3
- Chainsaw
Damage: 3
Swing Speed: Constant
Range: Medium
Critical Rate: 5%
Critical Multiplier: 5
Rev Time: Slow
Notes: To use, you must first rev the chainsaw. Once revved, the chainsaw has unlimited use for the next 15 seconds, but then needs to be re-revved.
Devices
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- Riot Shield
Health: 150
Notes: Can be used to block any attack (except for the Chemist's gas-based weapons), but will break after taking enough damage. While in use, you are able to use your melee weapon along with it, but you cannot sprint, and swing speed is reduced by one rank. While not in use, the shield is visible on your back and will block incoming attacks from behind like usual, but you cannot "aim" the shield like you can while it's in front of you. Can be put away by pressing the device key again, but will retain any damage it has taken.
- Flak Jacket
Notes: Increases maximum HP to 350.
- Adrenaline Shot
Capacity: 2
Notes: Instantly recovers 100 SP.
- Frag Grenade
Damage: 50-150
Capacity: 1
Notes: The closer you are to the explosion, the more damage you take. Whether or not you choose to cook it (by holding the device key), it will explode 5 seconds after the device key is pressed.
- First Aid Kit
Capacity: 1
Notes: Instantly recovers 100 HP.
- Additional Magazines
Notes: Gives an extra 2 magazines for the primary weapon.
- Stun Grenade
Capacity: 1
Notes: -90% movement speed and blurred vision for 3 seconds, as well as -75% stamina points instantly being drained upon getting hit by the blast.
Perks
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- Oil in the Fire
Effects: Getting hit with bullets or melee attacks recovers SP equal to 25% of the damage taken per hit.
- Vengeful
Effects: When HP is below 150, movement speed is increased to fast.
- Precise Chaos
Effects: Increases accuracy of all shotguns by a rank and increases critical rate by 15% for all melee weapons.
- Supernova
Effects: When your health reaches 1 HP, you become invincible for the next 3 seconds. However, once those 3 seconds are up, you will die. You are also unable to move during the effect and it does not activate in the first place if the final source of damage that would activate Supernova was a headshot.
- Hibernation
Effects: While standing still, SP recovers twice as fast, and 5 HP is recovered per second.
Power Weapons
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- The Rotor
Damage: 57
Swing Speed: Constant
Range: Long
Critical Rate: 100%
Critical Multiplier: 100
Capacity: 10 (1 unit consumed every second)
Notes: 4 machete blades made into a weed-wacker style weapon. You touch the business end while it's on, you die.
- SGSG
Firing Type: Single-Shot
Damage: 24 x 36
Accuracy: Low
Capacity: 1
Notes: Stands for Shotgun Shotgun, a nickname based on the special shells that the SGSG fires that split off into more and more pellets, thus acting like a shotgun that shoots shotguns.
- XAH-73 Lurker
Cloak Time: 10 seconds
Recharge Rate: 0% per second
Notes: Fully invisible while sprinting, the Lurk- wait, a Berserker with a cloak?