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Sentinel

Role: Defense

Health: 250

Stamina: 75

Speed: Slow

Contents

AttachmentsEdit

Tier 1: SB3, Scope, Chernobullets

Tier 2: Shield Generator, F6, SGL-7

Tier 3: Bullet Generator, RPC-10

Primary Weapons (Machine Guns)Edit

  • M240

Firing Type: Automatic

Damage: 17

Rate of Fire: 850 RPM

Accuracy: Low

Capacity: 100 x 1

Reload: Very Slow

  • SAW

Firing Type: Automatic

Damage: 15

Rate of Fire: 750 RPM

Accuracy: Medium

Capacity: 100 x 2

Reload: Very Slow

  • M60

Firing Type: Automatic

Damage: 21

Rate of Fire: 600 RPM

Accuracy: Medium

Capacity: 100 x 1

Reload: Very Slow

  • RPD

Firing Type: Automatic

Damage: 18

Rate of Fire: 650 RPM

Accuracy: Low

Capacity: 100 x 2

Reload: Very Slow

  • MK 48

Firing Type: Automatic

Damage: 22

Rate of Fire: 750 RPM

Accuracy: Low

Capacity: 50 x 2

Reload: Very Slow

  • M134

Firing Type: Automatic

Damage: 16

Rate of Fire: 4000 RPM

Accuracy: Very Low

Capacity: 250 x 1

Reload: N/A

Notes: Has a 2 second spin time before it can actually start shooting, and will use bullets very quickly.

Secondary Weapons (Pistols)Edit

  • M9

Firing Type: Semi-Automatic

Damage: 12

Accuracy: High

Capacity: 15 x 5

Reload: Very Fast

  • TMP

Firing Type: Automatic

Damage: 9

Rate of Fire: 900 RPM

Accuracy: High

Capacity: 15 x 5

Reload: Fast

  • S&W 500

Firing Type: Semi-Automatic (.5 second between shots due to recoil)

Damage: 48

Accuracy: High

Capacity: 5 x 2

Reload: Medium

  • Desert Eagle

Firing Type: Semi-Automatic (.5 second between shots due to recoil)

Damage: 36

Accuracy: High

Capacity: 8 x 2

Reload: Fast

  • Dual USP .45s

Firing Type: Semi-Automatic

Damage: 9

Accuracy: Low

Capacity: 30 x 3

Reload: Medium

DevicesEdit

  • Frag Grenade

Damage: 75-150

Capacity: 1

Notes: The closer you are to the explosion, the more damage you take. Whether or not you choose to cook it (by holding the device key), it will explode 5 seconds after the device key is pressed.

  • Megaton Grenade

Damage: 50-350

Capacity: 1

Notes: When thrown, explodes violently 10 seconds later. Cannot be cooked like a frag grenade.

  • Sniper Grenade

Damage: 50-125

Capacity: 1

Notes: This grenade rapidly travels in a straight path when thrown, but does less damage than usual frag grenades.

  • C4

Damage: 75-200

Capacity: 1

Notes: When laid down, press the device key again to detonate. Sticks to walls and ceilings, takes 1.5 seconds before it can be detonated, and cannot be thrown far.

  • Force Wall

Notes: A force field that blocks all enemy and friendly bullets but only lasts for 10 seconds.

  • Land Mine

Damage: 75-125

Capacity: 1

Notes: Automatically explodes upon someone stepping on it. Not visible to enemies until very close.

  • Stun Grenade

Capacity: 1

Notes: -90% movement speed and blurred vision for 3 seconds, as well as -75% stamina points instantly being drained upon getting hit by the blast.

  • Flash Grenade

Capacity: 2

Notes: Blinds and deafens all caught in its large blast radius for 3 seconds.

  • First Aid Kit

Capacity: 1

Notes: Instantly recovers 100 HP.

  • Adrenaline Shot

Capacity: 1

Notes: Instantly recovers 100 SP.

PerksEdit

  • Doorman

Effects: If you kill someone who is in possession of your team's flag or while you're standing on a friendly zone, you gain a damage boost of 50% for all weapons for the next 5 seconds and 50 HP is restored.

  • Professional Reloader

Effects: Reloading speed for all weapons is increased to medium and the first 20 bullets to be fired in a magazine deal an extra 25% damage (doesn't require you to reload).

  • Unstoppable Force

Effects: While sprinting, you only take a fourth of the usual damage.

  • Electro-Stomp

Effects: All enemies near the landing zone of a jump are stunned for 3 seconds and take 10 damage per second for the next 5.

  • Shock and Awe

Effects: Explosive devices are given double damage and when you get a kill with one, your movement speed is increased to Medium for the rest of your life and SP is fully restored.

Power WeaponsEdit

  • MSG Minefield

Firing Type: Single-Shot

Damage: 50-100 x 6

Accuracy: Very Low

Capacity: 1 x 2

Reload: Slow

Notes: Fires 6 sticky proximity mines at the same time in shotgun formation.

  • TSX-56 Gatling Revolver

Firing Type: Automatic

Damage: 19

Rate of Fire: 2500 RPM

Accuracy: High

Capacity: 50 x 1

Notes: A gatling gun-style revolver that doesn't need to be spun up before shooting.

  • Mini-Howitzer

Firing Type: Single-Shot

Damage: 150-1000

Accuracy: Very High

Capacity: 1

Notes: Fires a rocket that has an extremely powerful screen-sized explosion.

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