- 0 Talk
-
Sentinel
Role: Defense
Health: 250
Stamina: 75
Speed: Slow
Contents |
Attachments
Edit
Tier 1: SB3, Scope, Chernobullets
Tier 2: Shield Generator, F6, SGL-7
Tier 3: Bullet Generator, RPC-10
Primary Weapons (Machine Guns)
Edit
- M240
Firing Type: Automatic
Damage: 17
Rate of Fire: 850 RPM
Accuracy: Low
Capacity: 100 x 1
Reload: Very Slow
- SAW
Firing Type: Automatic
Damage: 15
Rate of Fire: 750 RPM
Accuracy: Medium
Capacity: 100 x 2
Reload: Very Slow
- M60
Firing Type: Automatic
Damage: 21
Rate of Fire: 600 RPM
Accuracy: Medium
Capacity: 100 x 1
Reload: Very Slow
- RPD
Firing Type: Automatic
Damage: 18
Rate of Fire: 650 RPM
Accuracy: Low
Capacity: 100 x 2
Reload: Very Slow
- MK 48
Firing Type: Automatic
Damage: 22
Rate of Fire: 750 RPM
Accuracy: Low
Capacity: 50 x 2
Reload: Very Slow
- M134
Firing Type: Automatic
Damage: 16
Rate of Fire: 4000 RPM
Accuracy: Very Low
Capacity: 250 x 1
Reload: N/A
Notes: Has a 2 second spin time before it can actually start shooting, and will use bullets very quickly.
Secondary Weapons (Pistols)
Edit
- M9
Firing Type: Semi-Automatic
Damage: 12
Accuracy: High
Capacity: 15 x 5
Reload: Very Fast
- TMP
Firing Type: Automatic
Damage: 9
Rate of Fire: 900 RPM
Accuracy: High
Capacity: 15 x 5
Reload: Fast
- S&W 500
Firing Type: Semi-Automatic (.5 second between shots due to recoil)
Damage: 48
Accuracy: High
Capacity: 5 x 2
Reload: Medium
- Desert Eagle
Firing Type: Semi-Automatic (.5 second between shots due to recoil)
Damage: 36
Accuracy: High
Capacity: 8 x 2
Reload: Fast
- Dual USP .45s
Firing Type: Semi-Automatic
Damage: 9
Accuracy: Low
Capacity: 30 x 3
Reload: Medium
Devices
Edit
- Frag Grenade
Damage: 75-150
Capacity: 1
Notes: The closer you are to the explosion, the more damage you take. Whether or not you choose to cook it (by holding the device key), it will explode 5 seconds after the device key is pressed.
- Megaton Grenade
Damage: 50-350
Capacity: 1
Notes: When thrown, explodes violently 10 seconds later. Cannot be cooked like a frag grenade.
- Sniper Grenade
Damage: 50-125
Capacity: 1
Notes: This grenade rapidly travels in a straight path when thrown, but does less damage than usual frag grenades.
- C4
Damage: 75-200
Capacity: 1
Notes: When laid down, press the device key again to detonate. Sticks to walls and ceilings, takes 1.5 seconds before it can be detonated, and cannot be thrown far.
- Force Wall
Notes: A force field that blocks all enemy and friendly bullets but only lasts for 10 seconds.
- Land Mine
Damage: 75-125
Capacity: 1
Notes: Automatically explodes upon someone stepping on it. Not visible to enemies until very close.
- Stun Grenade
Capacity: 1
Notes: -90% movement speed and blurred vision for 3 seconds, as well as -75% stamina points instantly being drained upon getting hit by the blast.
- Flash Grenade
Capacity: 2
Notes: Blinds and deafens all caught in its large blast radius for 3 seconds.
- First Aid Kit
Capacity: 1
Notes: Instantly recovers 100 HP.
- Adrenaline Shot
Capacity: 1
Notes: Instantly recovers 100 SP.
Perks
Edit
- Doorman
Effects: If you kill someone who is in possession of your team's flag or while you're standing on a friendly zone, you gain a damage boost of 50% for all weapons for the next 5 seconds and 50 HP is restored.
- Professional Reloader
Effects: Reloading speed for all weapons is increased to medium and the first 20 bullets to be fired in a magazine deal an extra 25% damage (doesn't require you to reload).
- Unstoppable Force
Effects: While sprinting, you only take a fourth of the usual damage.
- Electro-Stomp
Effects: All enemies near the landing zone of a jump are stunned for 3 seconds and take 10 damage per second for the next 5.
- Shock and Awe
Effects: Explosive devices are given double damage and when you get a kill with one, your movement speed is increased to Medium for the rest of your life and SP is fully restored.
Power Weapons
Edit
- MSG Minefield
Firing Type: Single-Shot
Damage: 50-100 x 6
Accuracy: Very Low
Capacity: 1 x 2
Reload: Slow
Notes: Fires 6 sticky proximity mines at the same time in shotgun formation.
- TSX-56 Gatling Revolver
Firing Type: Automatic
Damage: 19
Rate of Fire: 2500 RPM
Accuracy: High
Capacity: 50 x 1
Notes: A gatling gun-style revolver that doesn't need to be spun up before shooting.
- Mini-Howitzer
Firing Type: Single-Shot
Damage: 150-1000
Accuracy: Very High
Capacity: 1
Notes: Fires a rocket that has an extremely powerful screen-sized explosion.