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Striker
Role: Special Infantry
Health: 125
Stamina: 100
Speed: Very Fast
Notes: While in mid-air, the Striker's ability to sprint is replaced with the ability to activate his jet armor, which quickly blasts him into the direction he is currently aiming.
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Attachments
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Tier 1: Sharpened, Poison Tip, Electrified
Tier 2: Hallowed, CFC Mod, Acid Tip
Tier 3: WASP, Unbreakable
Primary Weapons (Medium + Heavy Melee Weapons)
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- Machete
Damage: 65
Swing Speed: Medium
Range: Medium
Critical Rate: 15%
Critical Multiplier: 4
- Flyssa
Damage: 84
Swing Speed: Slow
Range: Long
Critical Rate: 10%
Critical Multiplier: 3
- Sledgehammer
Damage: 56
Swing Speed: Medium
Range: Medium
Critical Rate: 25%
Critical Multiplier: 5
- Halberd
Damage: 79
Swing Speed: Slow
Range: Very Long
Critical Rate: 10%
Critical Multiplier: 3
- Battle Axe
Damage: 82
Swing Speed: Slow
Range: Long
Critical Rate: 40%
Critical Multiplier: 2
- Baseball Bat
Damage: 47
Swing Speed: Fast
Range: Medium
Critical Rate: 50%
Critical Multiplier: 3
- Chainsaw
Damage: 3
Swing Speed: Constant
Range: Medium
Critical Rate: 5%
Critical Multiplier: 5
Rev Time: Slow
Notes: To use, you must first rev the chainsaw. Once revved, the chainsaw has unlimited use for the next 15 seconds, but then needs to be re-revved.
Secondary Weapons (Light Melee Weapons)
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- KA-BAR
Damage: 12
Swing Speed: Very Fast
Range: Very Short
Critical Rate: 25%
Critical Multiplier: 30
- Bowie Knife
Damage: 35
Swing Speed: Very Fast
Range: Short
Critical Rate: 10%
Critical Multiplier: 4
- Ninjato
Damage: 41
Swing Speed: Medium
Range: Medium
Critical Rate: 10%
Critical Multiplier: 10
- Kukri
Damage: 45
Swing Speed: Medium
Range: Medium
Critical Rate: 20%
Critical Multiplier: 3
- Katar
Damage: 47
Swing Speed: Fast
Range: Short
Critical Rate: 10%
Critical Multiplier: 2
- Nightmare Claw
Damage: 79
Swing Speed: Fast
Range: Short
Critical Rate: 0%
Notes: Unable to get a critical hit.
Devices
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- Stun Grenade
Capacity: 1
Notes: -90% movement speed and blurred vision for 3 seconds, as well as -75% stamina points instantly being drained upon getting hit by the blast.
- Flash Grenade
Capacity: 2
Notes: Blinds and deafens all caught in its large blast radius for 3 seconds.
- First Aid Kit
Capacity: 1
Notes: Instantly recovers 100 HP.
- Crippler Bomb
Capacity: 2
Notes: When an enemy walks over one, they are stunned and blinded. Only visible while very close.
- Torgrenado
Capacity: 2
Notes: Enemies caught in its blast radius are blown very far up and away, similar to the effects of the F6 attachment.