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Striker

Role: Special Infantry

Health: 125

Stamina: 100

Speed: Very Fast

Notes: While in mid-air, the Striker's ability to sprint is replaced with the ability to activate his jet armor, which quickly blasts him into the direction he is currently aiming.

Contents

AttachmentsEdit

Tier 1: Sharpened, Poison Tip, Electrified

Tier 2: Hallowed, CFC Mod, Acid Tip

Tier 3: WASP, Unbreakable

Primary Weapons (Medium + Heavy Melee Weapons)Edit

  • Machete

Damage: 65

Swing Speed: Medium

Range: Medium

Critical Rate: 15%

Critical Multiplier: 4

  • Flyssa

Damage: 84

Swing Speed: Slow

Range: Long

Critical Rate: 10%

Critical Multiplier: 3

  • Sledgehammer

Damage: 56

Swing Speed: Medium

Range: Medium

Critical Rate: 25%

Critical Multiplier: 5

  • Halberd

Damage: 79

Swing Speed: Slow

Range: Very Long

Critical Rate: 10%

Critical Multiplier: 3

  • Battle Axe

Damage: 82

Swing Speed: Slow

Range: Long

Critical Rate: 40%

Critical Multiplier: 2

  • Baseball Bat

Damage: 47

Swing Speed: Fast

Range: Medium

Critical Rate: 50%

Critical Multiplier: 3

  • Chainsaw

Damage: 3

Swing Speed: Constant

Range: Medium

Critical Rate: 5%

Critical Multiplier: 5

Rev Time: Slow

Notes: To use, you must first rev the chainsaw. Once revved, the chainsaw has unlimited use for the next 15 seconds, but then needs to be re-revved.

Secondary Weapons (Light Melee Weapons)Edit

  • KA-BAR

Damage: 12

Swing Speed: Very Fast

Range: Very Short

Critical Rate: 25%

Critical Multiplier: 30

  • Bowie Knife

Damage: 35

Swing Speed: Very Fast

Range: Short

Critical Rate: 10%

Critical Multiplier: 4

  • Ninjato

Damage: 41

Swing Speed: Medium

Range: Medium

Critical Rate: 10%

Critical Multiplier: 10

  • Kukri

Damage: 45

Swing Speed: Medium

Range: Medium

Critical Rate: 20%

Critical Multiplier: 3

  • Katar

Damage: 47

Swing Speed: Fast

Range: Short

Critical Rate: 10%

Critical Multiplier: 2

  • Nightmare Claw

Damage: 79

Swing Speed: Fast

Range: Short

Critical Rate: 0%

Notes: Unable to get a critical hit.

DevicesEdit

  • Stun Grenade

Capacity: 1

Notes: -90% movement speed and blurred vision for 3 seconds, as well as -75% stamina points instantly being drained upon getting hit by the blast.

  • Flash Grenade

Capacity: 2

Notes: Blinds and deafens all caught in its large blast radius for 3 seconds.

  • First Aid Kit

Capacity: 1

Notes: Instantly recovers 100 HP.

  • Crippler Bomb

Capacity: 2

Notes: When an enemy walks over one, they are stunned and blinded. Only visible while very close.

  • Torgrenado

Capacity: 2

Notes: Enemies caught in its blast radius are blown very far up and away, similar to the effects of the F6 attachment.

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