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Wraith

Role: Stealth

Health: 125

Stamina: 175

Speed: Very Fast

Notes: Striking an enemy in the back with a melee weapon raises critical chance by 50% on each hit. Devices are deactivated when attacks are made.

Contents

AttachmentsEdit

  • Primary Weapon

Tier 1: Silencer, Scope, Chernobullets

Tier 2: F6, SGL-7, FGL-3

Tier 3: Double Barreled, Bullet Generator

  • Secondary Weapons

Tier 1: Poison Tip, Extension, Electrified

Tier 2: Hallowed, Acid Tip, Forearm Mod

Tier 3: Chainsaw Mod, WASP

Primary Weapons (SMGs)Edit

  • UMP45

Firing Type: Automatic

Damage: 11

Rate of Fire: 600 RPM

Accuracy: High

Capacity: 25

Reload: Fast

  • Micro-Uzi

Firing Type: Automatic

Damage: 4

Rate of Fire: 1700 RPM

Accuracy: Medium

Capacity: 32

Reload: Fast

  • Skorpion

Firing Type: Automatic

Damage: 10

Rate of Fire: 850 RPM

Accuracy: Medium

Capacity: 20

Reload: Fast

  • TMP

Firing Type: Automatic

Damage: 6

Rate of Fire: 900 RPM

Accuracy: High

Capacity: 30

Reload: Very Fast

  • Dual 93Rs

Firing Type: Burst (1/4 second between shots)

Damage: 9 x 3

Rate of Fire: 1100 RPM

Accuracy: Low

Capacity: 40

Reload: Medium

Secondary Weapons (Light Melee Weapons)Edit

  • KA-BAR

Damage: 12

Swing Speed: Very Fast

Range: Very Short

Critical Rate: 25%

Critical Multiplier: 30

  • Bowie Knife

Damage: 35

Swing Speed: Very Fast

Range: Short

Critical Rate: 10%

Critical Multiplier: 4

  • Ninjato

Damage: 41

Swing Speed: Medium

Range: Medium

Critical Rate: 10%

Critical Multiplier: 10

  • Kukri

Damage: 45

Swing Speed: Medium

Range: Medium

Critical Rate: 20%

Critical Multiplier: 3

  • Katar

Damage: 47

Swing Speed: Fast

Range: Short

Critical Rate: 10%

Critical Multiplier: 2

  • Nightmare Claw

Damage: 79

Swing Speed: Fast

Range: Short

Critical Rate: -100%

Notes: Unable to get a critical hit, even while attacking from behind with the Eviscerator perk.

DevicesEdit

  • T-37 Stalker

Cloak Time: 30 seconds

Recharge Rate: 25% per second

Notes: Fully invisible while standing still and lasts a long time, but you are unable to move while the cloak is active, or else it will deactivate.

  • KIA 250

Cloak Time: 30 seconds

Recharge Rate: 10% per second

Notes: Fully invisible while walking or standing still.

  • Mantis 95 Type A

Cloak Time: 20 seconds

Recharge Rate: 20% per second

Notes: Fully invisible, even while sprinting, but has a short battery life, which also means a short recharge time.

  • YDSA 21

Cloak Time: 10 seconds

Recharge Rate: 10% per second

Notes: When activated, a bright flash is unleashed, blinding all nearby enemies for 3 seconds, allowing you a quick escape while in combat. Fully invisible while sprinting, but has a slow recharge rate, and the flash only activates if the cloak has at least a 75% charge.

  • F-76 Rogue

Disguise Time: 60 seconds

Recharge Rate: 10% per second

Notes: Causes enemies to see you as one of them. Lasts a long time, but you can still be killed by enemies.

  • BC-131 Escapist

Cloak Time: 5 seconds

Recharge Rate: 25% per second

Notes: Stuns nearby enemies when activated. Fully invisible while sprinting. Stun only requires a 25% charge to work unlike the YDSA's 75%.

  • X1-81T

Cloak Time: Unlimited

Notes: Fully invisible while walking or standing still, but you take 500% more damage from all attacks while active, so watch for sprayers.

  • WFT-14 Decoy

Active Time: 30 seconds

Recharge Rate: 10% per second

Notes: When you are shot with this device active, you are teleported above the enemy that shot you, no matter how far away they are. In reality, you don't actually teleport, but you remotely control the "decoy" while all along you were above the enemy, waiting for the right moment to attack.

  • KN-75 Hi-Jump

Active Time: 10 seconds

Recharge Rate: 10% per second

Notes: While activated, you can jump extremely high and jumping does not take any SP (still while activated).

  • GW-66 Polterslice

Cloak Time: 10 seconds

Recharge Rate: 10% per second

Notes: You are able to use your secondary weapons without deactivating this cloak, but only renders you fully invisible while walking or standing still.

PerksEdit

  • Just the Wind

Effects: Enemy attacks will pass through you while using a device.

  • Eviscerator

Effects: Melee weapons will always get a critical hit from behind, and the critical multiplier for all melee weapons is increased by 1.

  • Mime Warfare

Effects: Neither you or any of your weapons produce any noise at all, and your primary weapon is equipped with a free silencer that doesn't take up any attachment space.

  • Airbourne Assassin

Effects: You are able to double jump and jumping takes no SP.

  • Transparent Retriever

Effects: While capturing an objective (Ex: Carrying a flag, standing on an enemy zone), you are given unlimited SP.

Power WeaponsEdit

  • Fore-Saw

Damage: 18

Swing Speed: Constant

Range: Short

Critical Rate: 95%

Critical Multiplier: 2

Capacity: 50 (1 used per 1/5 second)

  • Personal Teleporter

Capacity: 5

Notes: Allows you to teleport to wherever you are aiming.

  • Cloak Beacon

Health: 100

Capacity: 1

Notes: When laid down, creates a field that fully cloaks any allies that stand in it.

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